![]() ![]() ![]() Square Enix's choice of an engine could also heavily impact Final Fantasy 16 porting times, though that's not to say the AAA RPG is expected to move beyond the PS5 in the near future. ![]() ![]() And while development cycles have naturally gotten longer over the years as modern games became more complex to create, the now-plausible possibility that Final Fantasy 16uses a new in-house engine would still go a long way toward explaining the longest ever gap between two mainline installments in the iconic franchise. The follow-up to Final Fantasy 15 will hit the market almost seven years after its predecessor, assuming no further delays take place. This info came from the same interview during which Final Fantasy 16 producer denounced the term "JRPG" which is often attached to Square Enix's games. The company refused to elaborate on the matter, presumably as it's planning to talk more about the game's technologies closer to its release. This pattern is now confirmed to be continuing with Final Fantasy 16, as Square Enix revealed the upcoming RPG uses neither Unreal nor Luminous Engine in a recent interview with YouTuber Skill Up. RELATED: Final Fantasy 16 Will Be Missing Fan Favorite Feature Over the last 10 years, the company released a Crystal Tools engine-powered Final Fantasy 14, as well as Final Fantasy 15-which leveraged the in-house Luminous Engine later used in Forspoken-and two Unreal Engine 4 games in the form of Final Fantasy 7 Remake and a remaster of Crisis Core: Final Fantasy 7. When it comes to the Final Fantasy series, Square Enix hasn't been overly committed to a particular engine in recent history. This bit of insight into the upcoming title arrived as part of Square Enix's latest marketing push that saw some of its key officials reveal plenty of new information about their next AAA RPG, including the fact that the Final Fantasy 16 cutscenes are longer than the entire Lord of the Rings trilogy. (You will need to register / login for access)Ĭomments below may relate to previous holders of this record.Final Fantasy 16 will mark a technological departure for Square Enix, with its team recently revealing they made an unexpected engine choice early on in the game's development. For a full list of record titles, please use our Record Application Search. Records change on a daily basis and are not immediately published online. The engine is designed to give the game HD resolution graphics at 1920 x 1080 pixels (1080p), with a 30fps frame rate. They also estimate 5,000,000 polygons per frame, around five times the polygon count of Final Fantasy games on seventh-generation consoles. This is the first playable demo to use the Luminous Studio Engine.Īccording to staff at Square Enix, the final game will be produced using V2.0 of the Luminous Studio Engine. A further demo – Final Fantasy XV Episode Duscae – was released in March 2015, and was the first to be playable. The engine’s abilities were first showcased to the public at E3 2012 with the Agni's Philosophy technical demo. Purpose-designed for developing games for high-end PCs and eighth-generation consoles, and particularly the forthcoming Final Fantasy XV, the Luminous Studio engine has been built by designers as Square Enix as a proprietary game engine that the company plans to use exclusively for its own releases and those of its subsidiaries. ![]()
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